v1.2 Changelog:
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
Planned/upcoming cars:
-Phoenix based on a Tokyo V8/DeadHeat Firebird (awaiting base model to be completed by RooST4R)
-At least one older Comet once a decent base is released
Potential future cars:
-Maybe a Coquette Classic also based on Yatabe cars
-Possibly a Cheetah Classic based car
-TBK/Move based Elegy RH7 once its released
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
bscomet
-Brand new model using the new Comet S2 as a base to represent the real car better
-bscomet.ytd no longer as bloated due to this change as well
-New spoiler and wheels that are much closer to the real car
Planned/upcoming cars:
-Phoenix based on a Tokyo V8/DeadHeat Firebird (awaiting base model to be completed by RooST4R)
-At least one older Comet once a decent base is released
Potential future cars:
-Maybe a Coquette Classic also based on Yatabe cars
-Possibly a Cheetah Classic based car
-TBK/Move based Elegy RH7 once its released
A pack (currently) of 7 cars intended to mirror some (somewhat obscure) Mid Night and speed trial cars in GTA lore. All cars have LODs.
Car list and spawn names:
-bstorero: Jakey's Special Torero based on the Walter Wolf Countach in Mid Night
-bstorero2: Track Torero based on a Countach run by Mid Night on race tracks
-bselegy: Sinister Elegy based on the earlier spec of the Pentroof/Kreiz Satan R
-bselegy2: Demo Elegy based on a Mid Night R32
-bsariant: Sinister Ariant based on the Pentroof Chaser JZX100
-bscomet: Track Comet S2 based on a new Mid Night Porsche 911 GT3 RS ran on tracks
-bsviseris: Heavy Flow Viseris based on the ABR Hosoki Pantera
INSTALL INSTRUCTIONS:
Open the ZIP archive and drop the folder bayshore_pack into mods\update\x64\dlcpacks\
Then go to mods\update\update.rpf\common\data and add the line
dlcpacks:/bayshore_pack/
to dlclist.xml
I would also recommend using the plates in "recommended plates.txt" as they are mostly accurate to the real cars (or just something I made up in the case of the Demo Elegy and Sinister Ariant). Check the folder titled "real cars" if you want to see what these cars are based on.
Known bugs/issues:
-There are some wonky LOD models for some parts on some cars, but I figure these aren't problematic since they're only seen from a distance
-Both the Elegies have very high _hi.yft sizes due to higher poly parts being used (both are around 140k each in _hi models). This should be somewhat okay since the LODs do not use high poly parts
-All cars are still using their default handlings, but expect a handling overhaul soon
-Potential game crashes when driving certain cars for long periods of time, not sure why
-bsariant spoiler model isn't fitted on perfectly, might be fixed later down the line
Let me know if you find any more issues in the comments.
All assets are used with permission, and all contributors are credited in "credits.txt".
#CyberKing #crk #crkofficial #crkofficial8
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